Input pattern driving active progress, e.g., Hold or MultiTap.
This enum selection (EInteractionRuntimeInputPattern) belongs to FInteractionUIProgressProjection under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
The enum value selects one behavior path for the owning type. Use the related enum reference for the meaning of each available value.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
EInteractionRuntimeInputPattern ActiveProgressPattern = EInteractionRuntimeInputPattern::Instant;