True when the route requires or supports multiple participants. Use cases: – Swap from a single-player prompt layout to a participant-count layout. – Treat quorum/progress events as group state instead of local command state.
This boolean flag (bool) belongs to FInteractionRuntimeRouteIdentity under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
bool bMultiParticipant = false;