Prompt data for this surface entry, e.g., command id, availability, and resolved pattern.
This struct value (FInteractionRuntimeResolvedPrompt) belongs to FInteractionRuntimeResolvedSurfaceEntry under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
FInteractionRuntimeResolvedPrompt Prompt;