Tala Esenlikler
Resolved Prompt

Resolved Hold Duration Seconds

Hold duration required by the resolved command, in seconds.

Interaction Framework 1.0.0 UE5.8 float FInteractionRuntimeResolvedPrompt InteractionInteractorState.h

Hold duration required by the resolved command, in seconds.

This numeric value (float) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.

Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.

Owner FInteractionRuntimeResolvedPrompt
Module InteractionFrameworkAPI
Category InteractionRuntime
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
float ResolvedHoldDurationSeconds = 0.0f;

Related Docs