Object that can provide command prompt text, e.g., a custom Blueprint prompt provider.
This object/class reference (TObjectPtr<UObject>) belongs to FInteractionRuntimeResolvedPrompt under InteractionRuntime.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
Assign a compatible object or class when you need this owner to delegate part of its behavior or presentation to a reusable asset/class.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime")
TObjectPtr<UObject> CommandPromptProvider = nullptr;