Gameplay tag that names the point. Use cases: – Author readable point names in target definitions. – Compare Blueprint prompt data against a known point tag before showing custom UI.
This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimePointId under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime", meta = (Categories = "Interaction.Point"))
FGameplayTag Value;