Runtime index of the point within the owning target. Use cases: – Address a specific point quickly without searching by tag. – Treat INDEX_NONE as invalid when a Blueprint receives an empty handle.
This numeric value (int32) belongs to FInteractionRuntimePointHandle under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
int32 PointIndex = INDEX_NONE;