Route this participant state belongs to. Use cases: – Match participant state to the active prompt. – Ignore participant updates from another group interaction.
This struct value (FInteractionRuntimeRouteIdentity) belongs to FInteractionRuntimeParticipantSnapshot under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimeRouteIdentity RouteIdentity;