Gameplay tag that names the command. Use cases: – Bind command-specific icons or localized text in UI. – Compare the selected prompt against a known command before starting custom Blueprint behavior.
This gameplay tag value (FGameplayTag) belongs to FInteractionRuntimeCommandId under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime", meta = (Categories = "Interaction.Command"))
FGameplayTag Value;