Returns the local player interaction UI manager resolved from a widget, player controller, or other world context object. Use this when Blueprint code needs direct access to UI manager state.
UFUNCTION(BlueprintPure, Category = "InteractionUI|Prompt", meta = (WorldContext = "WorldContextObject"))
static UInteractionUIManagerSubsystem* GetInteractionUIManager(const UObject* WorldContextObject);
Parameters
Inputs
WorldContextObject
Widget, player controller, or object used to resolve the local player.
Return Value
Resolved local player UI manager, or null when none can be resolved.
Use Cases
- Control generated interaction prompt presentation from local UI flow.