Suppresses generated prompt widgets that are not the focused interaction widget for this local player.
Use this when the active prompt should remain available but nearby or passive prompts should stay hidden while another focused UI flow is open.
UFUNCTION(BlueprintCallable, Category = "InteractionUI|Prompt")
void SuppressNonFocusedInteractionPrompts(FName Reason);
Parameters
Inputs
Reason
Local ownership key, such as Inventory, Inspection, ModalFlow, or Cinematic.
Use Cases
- Control generated interaction prompt presentation from local UI flow.