Clears one suppression reason previously added with SuppressInteractionPrompts. Generated prompts and prompt-driven input resume only after all full suppression reasons are cleared.
UFUNCTION(BlueprintCallable, Category = "InteractionUI|Prompt")
void ClearInteractionPromptSuppression(FName Reason);
Parameters
Inputs
Reason
Local ownership key, such as Inventory, Inspection, ModalFlow, or Cinematic.
Use Cases
- Control generated interaction prompt presentation from local UI flow.