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Widget Base

SetWidgetPayload

Assigns the runtime widget payload that should configure this widget.

Interaction Framework 1.0.0 UE5.7 Function UInteractionUIWidgetBase

Assigns the runtime widget payload that should configure this widget.

Use this state-change call as part of prompt UI and widget presentation. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void SetWidgetPayload(UInteractionRuntimeWidgetPayload* InPayload);

Parameters

Inputs

Use Cases

  • Change prompt UI and widget presentation state from the correct gameplay authority or owner.

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