Tala Esenlikler
Widget Base

SetAnchorWorldLocation

Sets the world location used by projection when the widget has a valid anchor.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Sets the world location used by projection when the widget has a valid anchor.

Use this state-change call as part of prompt UI and widget presentation. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void SetAnchorWorldLocation(FVector InWorldLocation);

Parameters

Inputs
InWorldLocation
FVector

World location to project.

Use Cases

  • Change prompt UI and widget presentation state from the correct gameplay authority or owner.

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