Tala Esenlikler
Widget Base

OnProximityStateChanged

Blueprint event fired when proximity state changes.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Blueprint event fired when proximity state changes.

Use this from prompt UI and widget presentation code on UInteractionUIWidgetBase when the operation described by the summary is needed.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintImplementableEvent, Category = "InteractionUI")
void OnProximityStateChanged(EInteractionRuntimeProximityState NewState, EInteractionRuntimeProximityState PreviousState);

Parameters

Inputs

Use Cases

  • Use during prompt UI and widget presentation workflows when blueprint event fired when proximity state changes..

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