Returns true when the widget has a valid world anchor.
Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionUI")
bool HasValidAnchor() const;
Return Value
bool
Returns true when the widget has a valid world anchor.
Use Cases
- Use during prompt UI and widget presentation workflows when returns true when the widget has a valid world anchor..