Tala Esenlikler
Widget Base

HasValidAnchor

Returns true when the widget has a valid world anchor.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIWidgetBase

Returns true when the widget has a valid world anchor.

Use this read-only check while building prompt UI and widget presentation logic. It does not author new target definition data by itself.

Owner UInteractionUIWidgetBase
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintPure, Category = "InteractionUI")
bool HasValidAnchor() const;

Return Value

bool

Returns true when the widget has a valid world anchor.

Use Cases

  • Use during prompt UI and widget presentation workflows when returns true when the widget has a valid world anchor..

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