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Manager Subsystem

SetDefaultWidgetClass

Sets the default widget class used for generated interaction point widgets.

Interaction Framework 1.0.0 UE5.8 Function UInteractionUIManagerSubsystem

Sets the default widget class used for generated interaction point widgets.

Use this state-change call as part of prompt UI and widget presentation. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionUIManagerSubsystem
Module InteractionFrameworkUI
Category InteractionUI
UFUNCTION(BlueprintCallable, Category = "InteractionUI")
void SetDefaultWidgetClass(TSubclassOf<UInteractionUIWidgetBase> InWidgetClass);

Parameters

Inputs

Use Cases

  • Change prompt UI and widget presentation state from the correct gameplay authority or owner.

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