Clears the imported interaction snapshot and pending imported records.
Use this state-change call as part of interaction save and restore. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime|Save")
void ClearImportedInteractionSaveSnapshot();
Use Cases
- Change interaction save and restore state from the correct gameplay authority or owner.