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Widget Payload

ApplyPayloadToWidget

Applies payload data to a widget instance.

Interaction Framework 1.0.0 UE5.7 Function UInteractionRuntimeWidgetPayload

Applies payload data to a widget instance.

Use this state-change call as part of core concepts. When the signature is authority-only, call it from server-owned gameplay flow so replicated target state remains consistent.

Owner UInteractionRuntimeWidgetPayload
Module InteractionFrameworkRuntime
Category InteractionRuntime|WidgetPayload
UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "InteractionRuntime|WidgetPayload")
void ApplyPayloadToWidget(UUserWidget* Widget, const FInteractionRuntimeRequirementContext& Context);

Parameters

Inputs
Widget
UUserWidget*

Widget that receives the payload.

Use Cases

  • Change core concepts state from the correct gameplay authority or owner.

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