Returns true if this target is globally enabled (visible to all interactors).
Use this read-only check while building target runtime state logic. It does not author new target definition data by itself.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
bool IsTargetEnabled() const;
Return Value
bool
Returns true if this target is globally enabled (visible to all interactors).
Use Cases
- Use during target runtime state workflows when returns true if this target is globally enabled (visible to all interactors)..