Returns true when the snapshot contains persistent interaction state.
Use this in the interaction save and restore pipeline to move interaction state between the world subsystem and project-owned save storage.
UFUNCTION(BlueprintPure, Category = "InteractionRuntime|Save")
static bool DoesInteractionSaveSnapshotContainState( const FInteractionRuntimeSaveSnapshot& Snapshot);
Parameters
Inputs
Snapshot
Interaction save snapshot used by the operation.
Return Value
bool
Returns true when the snapshot contains persistent interaction state.
Use Cases
- Move interaction persistence data between runtime state and project save storage.