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EInteractionRuntimeAnchorLocationMode

How an anchor socket location should be interpreted for point binding.

Interaction Framework 1.0.0 UE5.7 Enum InteractionRuntimeTargetComponent.h

How an anchor socket location should be interpreted for point binding.

Module InteractionFrameworkRuntime
Category runtime
UENUM(BlueprintType)
enum class EInteractionRuntimeAnchorLocationMode : uint8

Values

SocketWorldLocation 0
Use the socket's world-space location.
ComponentRelativeSocketOffset 1
Use the socket offset relative to the anchor component.

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