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FInteractionRuntimePointHandle

Stable handle to one point on one runtime target.

Interaction Framework 1.0.0 UE5.7 Struct InteractionFrameworkTypes.h

Stable handle to one point on one runtime target.

Module InteractionFrameworkAPI
Category core
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionRuntimePointHandle

Properties

Point Handle

Target ID

Target that owns the point. Use cases: - Confirm that a prompt belongs to the same interactable actor as a widget. - Pair with PointIndex when resolving a target component's authored point list.

FInteractionRuntimeTargetId
Point Handle

Point Index

Runtime index of the point within the owning target. Use cases: - Address a specific point quickly without searching by tag. - Treat INDEX_NONE as invalid when a Blueprint receives an empty handle.

int32

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