Stable handle to one point on one runtime target.
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKAPI_API FInteractionRuntimePointHandle
Properties
Point Handle
FInteractionRuntimeTargetId Target ID
Target that owns the point. Use cases: - Confirm that a prompt belongs to the same interactable actor as a widget. - Pair with PointIndex when resolving a target component's authored point list.
Point Handle
int32 Point Index
Runtime index of the point within the owning target. Use cases: - Address a specific point quickly without searching by tag. - Treat INDEX_NONE as invalid when a Blueprint receives an empty handle.