Runtime key for a command disabled outside the currently flattened shared variant.
This is replicated target runtime state used to keep client prompt filtering aligned with server-owned command disables, especially when per-interactor variant selection exposes commands that are not represented in the shared command bit layout.
USTRUCT(BlueprintType)
struct INTERACTIONFRAMEWORKRUNTIME_API FInteractionRuntimeDisabledCommandEntry
Properties
Use Cases
- Inspect replicated runtime state when debugging global command disables with per-interactor variants.
Notes
- Gameplay code should usually call target/interactor state APIs instead of constructing this struct directly.