Logical owner point for the route. Use cases: – Identify the authored point whose command list produced the route. – Keep linked activation surfaces grouped under the same gameplay point.
This interaction identifier (FInteractionRuntimePointId) belongs to FInteractionRuntimeRouteIdentity under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimePointId PointId;