Command being executed by this route. Use cases: – Branch Blueprint UI behavior for Open, Talk, Search, or other command tags. – Match an outcome event back to the command row the player activated.
This interaction identifier (FInteractionRuntimeCommandId) belongs to FInteractionRuntimeRouteIdentity under InteractionRuntime.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
Keep identifier values stable once content ships because saved state, prompt routing, and authored references may depend on them.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime")
FInteractionRuntimeCommandId CommandId;