Minimum time after a committed switch before another input family can be committed.
This field is used only while bDebounceInputFamilyChanges is enabled. Use it as a guard rail against immediate back-and-forth switching after one input family has already won.
UPROPERTY(EditAnywhere, config, Category = "Input Family", meta = (ClampMin = "0.0", EditCondition = "bDebounceInputFamilyChanges", Units = "s"))
float InputFamilySwitchCooldownSeconds = 0.25f;