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UI Developer Settings

Input Family Switch Cooldown Seconds

Minimum time after a committed switch before another input family can be committed.

Interaction Framework 1.0.0 UE5.7 float UInteractionFrameworkUIDeveloperSettings InteractionFrameworkUIDeveloperSettings.h

Minimum time after a committed switch before another input family can be committed.

This field is used only while bDebounceInputFamilyChanges is enabled. Use it as a guard rail against immediate back-and-forth switching after one input family has already won.

Owner UInteractionFrameworkUIDeveloperSettings
Module InteractionFrameworkUI
Category Input Family
UPROPERTY(EditAnywhere, config, Category = "Input Family", meta = (ClampMin = "0.0", EditCondition = "bDebounceInputFamilyChanges", Units = "s"))
float InputFamilySwitchCooldownSeconds = 0.25f;

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