Whether this variant should show point-of-interest state when proximity overrides are enabled.
This boolean flag (bool) belongs to FInteractionRuntimeVariantDefinition under InteractionRuntime|Proximity.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|Proximity", meta = (EditCondition = "bOverridePointProximity", EditConditionHides))
bool bShowPointOfInterest = true;