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Interactor Component

HasFocus

Returns true if this interactor currently has a focused interaction point.

Interaction Framework 1.0.0 UE5.7 Function UInteractionRuntimeInteractorComponent

Returns true if this interactor currently has a focused interaction point.

Use this read-only check while building interactor focus, projection, input, or activation logic. It does not author new target definition data by itself.

Owner UInteractionRuntimeInteractorComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UFUNCTION(BlueprintPure, Category = "InteractionRuntime")
bool HasFocus() const;

Return Value

bool

Returns true if this interactor currently has a focused interaction point.

Use Cases

  • Use during interactor focus, projection, input, or activation workflows when returns true if this interactor currently has a focused interaction point..

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