Optional style name a Blueprint widget can map to fonts, colors, or rich-text styles.
This name identifier (FName) belongs to FInteractionUIPromptPartPresentation under InteractionUI.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
UPROPERTY(BlueprintReadOnly, Category = "InteractionUI")
FName StyleName = NAME_None;