Returns to the previous command page if paging is active.
Use this during interactor focus, projection, input, or activation flow after the interactor has current focus, visible surface data, or command input state for the requested operation.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime")
bool RequestPreviousCommandPage();
Return Value
bool
Returns to the previous command page if paging is active.
Use Cases
- Forward player intent from input or UI into the runtime activation flow.