Best-effort participant snapshot exported with the event. Use cases: – Refresh local participant UI from one event payload. – Read entered, committed, satisfied, and contribution state without another query.
This struct value (FInteractionRuntimeParticipantSnapshot) belongs to FInteractionRuntimeMultiParticipantParticipantEvent under InteractionRuntime|MultiParticipant.
Blueprint or editor workflows can write this value when constructing, overriding, or customizing the owning object.
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "InteractionRuntime|MultiParticipant")
FInteractionRuntimeParticipantSnapshot ParticipantSnapshot;