IInteractionRuntimeSaveTimeProvider contains the C++ functions implemented by classes that support the matching Unreal interface.
The companion UInteractionRuntimeSaveTimeProvider type exposes the interface to Unreal reflection and Blueprint. Implement this IInterface side in C++ or provide Blueprint implementations for BlueprintNativeEvent functions.
class INTERACTIONFRAMEWORKRUNTIME_API IInteractionRuntimeSaveTimeProvider
Functions
Save Time Provider
bool GetInteractionRuntimeTrustedSaveTimeSeconds
Returns trusted time in seconds for persistence calculations.
Use Cases
- Use IInteractionRuntimeSaveTimeProvider in the core-concepts workflow.
Notes
- Documented together with the matching UINTERFACE entry to avoid treating Unreal interface halves as separate product concepts.