Requests activation of the command at the given surface index.
Use this during interactor focus, projection, input, or activation flow after the interactor has current focus, visible surface data, or command input state for the requested operation.
UFUNCTION(BlueprintCallable, Category = "InteractionRuntime")
bool RequestActivateSurfaceIndex(int32 SurfaceIndex);
Parameters
Inputs
SurfaceIndex
Index of the prompt surface entry.
Return Value
bool
True when RequestActivateSurfaceIndex completes its documented check or state update.
Use Cases
- Forward player intent from input or UI into the runtime activation flow.