Tala Esenlikler
Target Component

Busy Commands

Replicated command entries currently marked busy.

Interaction Framework 1.0.0 UE5.7 TArray<FInteractionRuntimeBusyCommandEntry> UInteractionRuntimeTargetComponent InteractionRuntimeTargetComponent.h

Replicated command entries currently marked busy.

This array (TArray<FInteractionRuntimeBusyCommandEntry>) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.

Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.

Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.

Owner UInteractionRuntimeTargetComponent
Module InteractionFrameworkRuntime
Category InteractionRuntime
UPROPERTY(ReplicatedUsing = OnRep_BusyCommands, BlueprintReadOnly, Category = "InteractionRuntime")
TArray<FInteractionRuntimeBusyCommandEntry> BusyCommands;

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