Replicated command entries currently marked busy.
This array (TArray<FInteractionRuntimeBusyCommandEntry>) belongs to UInteractionRuntimeTargetComponent under InteractionRuntime.
Runtime and UI code should treat this as resolved state from the owning object. Read it to present, branch, or debug behavior without re-authoring the underlying interaction data.
Order can matter when the owning workflow evaluates entries sequentially or displays them in authored order.
UPROPERTY(ReplicatedUsing = OnRep_BusyCommands, BlueprintReadOnly, Category = "InteractionRuntime")
TArray<FInteractionRuntimeBusyCommandEntry> BusyCommands;