Multi-participant configuration for this command.
This struct value (FInteractionRuntimeMultiParticipantCommandConfig) belongs to FInteractionRuntimeCommandDefinition under InteractionRuntime|MultiParticipant.
Designers configure this value in the owning asset or object details panel, while Blueprint logic can read the resolved value at runtime.
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "InteractionRuntime|MultiParticipant", meta = (EditCondition = "RowKind == EInteractionRuntimeCommandRowKind::Command && ActivationMode == EInteractionRuntimeCommandActivationMode::Interactive", EditConditionHides))
FInteractionRuntimeMultiParticipantCommandConfig MultiParticipant;