Defines which interaction scope is locked while a command is active.
UENUM(BlueprintType)
enum class EInteractionRuntimeLockPolicyType : uint8
Values
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None
0 - Do not lock interaction state, e.g., purely cosmetic or non-blocking actions.
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Command
1 - Lock only the active command, e.g., prevent double-triggering Open while Search remains available.
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Point
2 - Lock the owning point, e.g., one door handle command blocks sibling commands on that handle.
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Target
3 - Lock the full target, e.g., a chest cannot be opened and searched at the same time.