Optional project-defined event tag. Use it to branch widget transition behavior without creating a new guard reason for every outcome.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
FName EventTag;
Optional project-defined event tag for widget branching.
Optional project-defined event tag. Use it to branch widget transition behavior without creating a new guard reason for every outcome.
UPROPERTY(BlueprintReadOnly, Category = "InteractionRuntime|Flow Guard")
FName EventTag;