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EInteractionRuntimeLockPolicyType

Defines which interaction scope is locked while a command is active.

Interaction Framework 1.0.0 UE5.7 Enum InteractionRuntimePolicyObjects.h

Defines which interaction scope is locked while a command is active.

Module InteractionFrameworkRuntime
Category authoring
UENUM(BlueprintType)
enum class EInteractionRuntimeLockPolicyType : uint8

Values

None 0
Do not lock interaction state, e.g., purely cosmetic or non-blocking actions.
Command 1
Lock only the active command, e.g., prevent double-triggering Open while Search remains available.
Point 2
Lock the owning point, e.g., one door handle command blocks sibling commands on that handle.
Target 3
Lock the full target, e.g., a chest cannot be opened and searched at the same time.

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