Defines whether a disable action affects the full target, one point, or one command.
Use the smallest scope that matches the gameplay result. Command scope removes one row. Point scope removes an interaction location. Target scope removes the whole target component from normal interaction flow.
UENUM(BlueprintType)
enum class EInteractionRuntimeDisableScope : uint8
Values
-
Target
0 - Disable the full target component and all of its points and commands.
-
Point
1 - Disable the point that owns the command. For linked groups, point-level handling can affect linked member points where applicable.
-
Command
2 - Disable only the command that triggered the action.