Tala Esenlikler

Locked authoring and synchronization reliability update

Toggle A State At Runtime

Activate and deactivate one State from gameplay with one persistent request and one canonical Blueprint function.

Pose Overlay 1.0.2 UE5.8

Blueprint Flow

  1. Store a persistent FPoseOverlayRuntimeRequest.
  2. On equip or condition start, call Set Pose Overlay State Active with Active true.
  3. Pass the loaded Set, exact State Tag, and desired weight.
  4. On unequip or condition end, call the same function with Active false.

Why One Function

The function owns add, update, and remove semantics for the State request. Repeating the same desired value is safe and returns false when no stored request change was required.

Weight Changes

Use Set Pose Overlay State Weight when the State already exists and only its weight should change.