Reads the weight of an existing State request.
Blueprint node: Get Pose Overlay State Weight. The signature retains the exact C++ symbol and parameter names.
bool GetStateWeight(const FPoseOverlayRuntimeRequest& Request, UPoseOverlaySet* Set, FGameplayTag StateTag, float& OutWeight)
Parameters
Other Parameters
Request
Blueprint pin: Request. The caller-owned request to read.
Set
Blueprint pin: Set. The loaded Pose Overlay Set.
StateTag
Blueprint pin: State Tag. The exact authored State tag.
OutWeight
Blueprint pin: Out Weight. Receives the stored State weight.
Return Value
bool
True when the State was found.
Use Cases
- Inspect a persistent request while debugging State ownership or weight.