Changes the weight of an existing State without activating a missing State.
Blueprint node: Set Pose Overlay State Weight. The signature retains the exact C++ symbol and parameter names.
bool SetStateWeight(FPoseOverlayRuntimeRequest& Request, UPoseOverlaySet* Set, FGameplayTag StateTag, float Weight)
Parameters
Input / Output
Request
Blueprint pin: Request. The caller-owned request to read or change.
Other Parameters
Set
Blueprint pin: Set. The loaded Pose Overlay Set.
StateTag
Blueprint pin: State Tag. The exact authored State tag.
Weight
Blueprint pin: Weight. The new State weight; values are clamped to the 0–1 range.
Return Value
bool
True when an existing State weight changed.
Use Cases
- Change the strength of an already requested State without creating a missing State request.