Adds or removes one exact Context tag.
Blueprint node: Set Pose Overlay Context Active. The signature retains the exact C++ symbol and parameter names.
bool SetContextActive(FPoseOverlayRuntimeRequest& Request, FGameplayTag ContextTag, bool bActive)
Parameters
Input / Output
Request
Blueprint pin: Request. The caller-owned request to read or change.
Other Parameters
ContextTag
Blueprint pin: Context Tag. The exact Context tag.
bActive
Blueprint pin: Active. True to add the tag; false to remove it.
Return Value
bool
True when the stored request changed.
Use Cases
- Mirror one authoritative gameplay condition such as crouching into the Pose Overlay Context tag container.
Notes
- A Context tag does not activate a State by itself. Mutate the same persistent request connected to the Stack.