Customer-facing Neutral Pose fields that define the baseline used by States and Contexts.
This structure is stored as editor authoring data. Synchronization validates it and compiles the supported result into the runtime snapshot; packaged runtime does not interpret the authoring structure directly.
struct FPoseOverlayNeutralPoseAuthoring
Properties
Display Name
Readable name shown in Pose Structure and Neutral selectors; renaming does not change stable identity.
Source Kind
Selects Skeleton Reference, Animation Frame, or Captured Pose as the Neutral baseline source.
Source Animation Path
Animation sampled when Source Kind is Animation Frame; it must be compatible with the Set's Target Skeleton.
Source Normalized Phase
Normalized sample position in the source animation, where 0 is the start and 1 is the end.
Notes
- Use the named editor controls. Stable IDs and derived payload fields that are not customer-facing remain omitted from the property list.