What The Set Owns
A Pose Overlay Set is the authoring and synchronized-runtime container for one target Skeleton. It stores Neutrals, States, Context Overrides, Animation Overrides, authored curves, composition, Aim profiles, IK mappings, preview settings, and the compiled runtime snapshot.
Compatibility Root
The target Skeleton is the Set’s compatibility root. Choose the Skeleton used by the runtime character. Preview mesh and authoring Control Rig can be changed through their validated workflows; the Skeleton is not a casual preview setting.
Neutral Before State
A Neutral defines the baseline from which authored differences are calculated. The default Skeleton Reference Neutral is enough for a first test, but production States can use Animation Frame or Captured Pose Neutrals when a different baseline better represents the intended source family.
State Identity
Gameplay addresses a State by its exact Gameplay Tag. Display Name is for authors; runtime lookup uses State Tag. Keep tags stable once gameplay and content depend on them.
Local Ownership
A State stores only the channels you author. A newly created State has no local change and should resolve to its Neutral. Selection by itself must not create keys.
Author, Audition, Synchronize
- Author the local intent.
- Audition the resolved result over representative sources.
- Validate the Set.
- Synchronize to build runtime data.
- Save before packaging or handoff.
See Authoring Workflow for the editor in depth and Synchronization And Validation for the runtime handoff.