Reference Attachments
Add Static Mesh or Skeletal Mesh preview items for weapons, props, clothing, equipment, or alignment references.
Attachment And Transform
Attach a preview item to a supported bone or socket when needed and adjust its editor-only transform.
Persistent Authoring Setup
Preview Scene items are saved with the Set so the authoring context returns when the asset is reopened.
Runtime Boundary
Preview items do not become runtime equipment. Your project remains responsible for gameplay meshes, sockets, replication, attachment state, and equipment ownership.