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FPoseOverlayIKMappingAuthoring

Customer-facing source, target, mapping, transform-copy, weight, and optional driven-limb grip fields for one IK mapping.

Pose Overlay 1.0.2 UE5.8 Struct

Customer-facing source, target, mapping, transform-copy, weight, and optional driven-limb grip fields for one IK mapping.

This structure is stored as editor authoring data. Synchronization validates it and compiles the supported result into the runtime snapshot; packaged runtime does not interpret the authoring structure directly.

Module PoseOverlayRuntime
Category Editor Authoring
struct FPoseOverlayIKMappingAuthoring

Properties

Pose Overlay IKMapping Authoring

Enabled

Includes or excludes this IK mapping without deleting it.

bool
Pose Overlay IKMapping Authoring

Source Deform Bone

Source bone whose authored result supplies the mapping. Relative Follow may use a target finalized by an earlier mapping.

FName
Pose Overlay IKMapping Authoring

Target IK Bone

IK target bone modified by the mapping; duplicate target ownership and mapping cycles are invalid.

FName
Pose Overlay IKMapping Authoring

Mapping Mode

Chooses baked authored delta, exact final source following, or final source following with the incoming relative target transform preserved.

EPoseOverlayIKTargetMode
Pose Overlay IKMapping Authoring

Copy Translation

Allows the mapping to affect target translation.

bool
Pose Overlay IKMapping Authoring

Copy Rotation

Allows the mapping to affect target rotation.

bool
Pose Overlay IKMapping Authoring

Weight

Strength of the mapping; zero produces no visible mapping contribution.

float
Pose Overlay IKMapping Authoring

Solve Driven Limb

Makes the final IK Targets node solve one two-bone deform chain to this finalized target. Apply Authored Delta keeps the synchronized overlay target authoritative; Follow modes derive it from the incoming pose.

bool
Pose Overlay IKMapping Authoring

Driven Deform Bone

End bone of the driven two-bone chain, such as hand_l; its parent and grandparent complete the chain.

FName
Pose Overlay IKMapping Authoring

Take Target Rotation

Matches the driven end-bone rotation to the finalized mapped target rotation.

bool
Pose Overlay IKMapping Authoring

Allow Stretching

Allows the two-bone grip chain to extend beyond its original reach within the configured limit.

bool
Pose Overlay IKMapping Authoring

Start Stretch Ratio

Fraction of original limb length at which enabled stretching begins.

float
Pose Overlay IKMapping Authoring

Max Stretch Scale

Maximum scale applied by enabled stretching.

float

Notes

  • Use the named editor controls. Stable IDs and derived payload fields that are not customer-facing remain omitted from the property list.

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