Tala Esenlikler

UPoseOverlaySet

The primary data asset that stores Pose Overlay authoring data and synchronized runtime data.

Pose Overlay 1.0.2 UE5.8 Class

The primary data asset that stores Pose Overlay authoring data and synchronized runtime data.

Module PoseOverlayRuntime
Category Assets
class UPoseOverlaySet : public UPrimaryDataAsset

Properties

Pose Overlay Set

Set ID

The stable identity of the Set asset.

FGuid
Pose Overlay Set

Target Skeleton

The Skeleton used by this Set.

USkeleton
Pose Overlay Set

Set Tag

An optional gameplay tag that identifies the Set.

FGameplayTag
Pose Overlay Set

Set Stack Order

The Set's authored position in a multi-Set stack.

int32

Use Cases

  • Store one Skeleton-compatible authoring hierarchy and its synchronized runtime snapshot.
  • Group reusable States that should share authoring dependencies and Set-level stack order.

Notes

  • Do not mutate the Set asset to represent per-character runtime state. Use FPoseOverlayRuntimeRequest.

Related Docs