Tala Esenlikler

Locked authoring and synchronization reliability update

Stack Weapon And Injury States

Combine compatible semantic States while keeping their bone ownership and transition behavior independent.

Pose Overlay 1.0.2 UE5.8

Separate Responsibilities

Let the weapon State own weapon handling and the injury State own injury posture. Prove both independently first.

Stackable Versus Exclusive

Weapon + Injury is commonly stackable. Rifle + Pistol is commonly an Exclusive Group because they are alternatives for the same semantic slot.

Inspect Overlap

Check shoulders, clavicles, spine, pelvis, and arms. Decide which State should contribute later on overlapping bones and whether Source Motion should preserve lower-stack contribution or replace it.

Stable Stack Order

Choose Stack Order based on semantic composition, not activation order. After transitions settle, requesting Weapon then Injury should produce the same fully active result as Injury then Weapon.

Use One Stack

Keep compatible Sets in one request and one normal Stack when they need shared ordering and conflict resolution.

Verify Independent Exit

Deactivate only Injury and confirm Weapon remains. Reactivate Injury, then deactivate only Weapon and confirm Injury remains.